Hi,
we are using UE 4.26.1 and our users expericence various crashes when starting the shipping build on Linux:
libvulkan_radeon.so!UnknownFunction(0x29b372)
libvulkan_radeon.so!UnknownFunction(0x12e4bc)
libvulkan_radeon.so!UnknownFunction(0x126acf)
libvulkan_radeon.so!UnknownFunction(0x128d3b)
libvulkan_radeon.so!UnknownFunction(0x12c02b)
libVkLayer_steam_fossilize.so!UnknownFunction(0x2be67)
Game-Linux-Shipping!FVulkanPipelineStateCacheManager::CreateComputePipelineFromShader(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1971]
Game-Linux-Shipping!FVulkanPipelineStateCacheManager::GetOrCreateComputePipeline(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1919]
Game-Linux-Shipping!FVulkanCommandListContext::RHISetComputeShader(FRHIComputeShader*) [Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:199]
Game-Linux-Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
Game-Linux-Shipping!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
Game-Linux-Shipping!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
Game-Linux-Shipping!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
Game-Linux-Shipping!FNamedTaskThread::ProcessTasksUntilQuit(int) [Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
Game-Linux-Shipping!FRHIThread::Run() [Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
Game-Linux-Shipping!FRunnableThreadPThread::Run() [Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
Game-Linux-Shipping!FRunnableThreadPThread::_ThreadProc(void*) [Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x9608)
libc.so.6!clone(+0x42)
and two more which seem to be related to each other:
Game-Linux-Shipping!FGenericPlatformMisc::RaiseException(unsigned int) [Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
Game-Linux-Shipping!FOutputDevice::LogfImpl(char16_t const*, ...) [Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
Game-Linux-Shipping!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
Game-Linux-Shipping!FVulkanQueue::Submit(FVulkanCmdBuffer*, unsigned int, VkSemaphore_T**) [Engine/Source/Runtime/VulkanRHI/Private/VulkanQueue.cpp:71]
Game-Linux-Shipping!FVulkanCommandBufferManager::SubmitUploadCmdBuffer(unsigned int, VkSemaphore_T**) [Engine/Source/Runtime/VulkanRHI/Private/VulkanCommandBuffer.cpp:547]
Game-Linux-Shipping!FVulkanViewport::CreateSwapchain(FVulkanSwapChainRecreateInfo*) [Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:668]
Game-Linux-Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FVulkanViewport::Tick(float)::UpdateVsyncName, FVulkanViewport::Tick(float)::$_6> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
Game-Linux-Shipping!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
Game-Linux-Shipping!FNamedTaskThread::ProcessTasksUntilQuit(int) [Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
Game-Linux-Shipping!FRenderingThread::Run() [Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:526]
Game-Linux-Shipping!FRunnableThreadPThread::Run() [Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
Game-Linux-Shipping!FRunnableThreadPThread::_ThreadProc(void*) [Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x9431)
libc.so.6!clone(+0x42)
Game-Linux-Shipping!FGenericPlatformMisc::RaiseException(unsigned int) [Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
Game-Linux-Shipping!FOutputDevice::LogfImpl(char16_t const*, ...) [Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
Game-Linux-Shipping!VulkanRHI::VerifyVulkanResult(VkResult, char const*, char const*, unsigned int) [Engine/Source/Runtime/VulkanRHI/Private/VulkanUtil.cpp:802]
Game-Linux-Shipping!FVulkanDevice::PrepareForDestroy() [Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp:1062]
Game-Linux-Shipping!FVulkanViewport::DestroySwapchain(FVulkanSwapChainRecreateInfo*) [Engine/Source/Runtime/VulkanRHI/Private/VulkanViewport.cpp:711]
Game-Linux-Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FVulkanViewport::Tick(float)::UpdateVsyncName, FVulkanViewport::Tick(float)::$_6> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
Game-Linux-Shipping!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
Game-Linux-Shipping!FNamedTaskThread::ProcessTasksUntilQuit(int) [Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
Game-Linux-Shipping!FRenderingThread::Run() [Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:526]
Game-Linux-Shipping!FRunnableThreadPThread::Run() [Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
Game-Linux-Shipping!FRunnableThreadPThread::_ThreadProc(void*) [Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x93e8)
libc.so.6!clone(+0x42)
Is there anything we can do about it?