I have an issue that’s driving me crazy.
I’m working on an open-world map, fully utilizing Nanite. Every asset in the project is using Nanite, yet I keep getting this warning. I’ve tried everything, but nothing seems to fix it.
I hope someone has an answer.
Thank you in advance!
Ps just found out that even when nanite is enabled on the mesh its not always regonizing nanite
example here:
the right one doesnt show as nanite but clearly has it enabled!!
Here is a other Example (i took shading because it was easyer to see)
as you can see 1 shows up colored [Right] (Nanite Enabled = regonized)
The other shows up black [Left] (Nanite Enabled = Not Regonized)