[VSM] Overflow Nanite

I have an issue that’s driving me crazy.

I’m working on an open-world map, fully utilizing Nanite. Every asset in the project is using Nanite, yet I keep getting this warning. I’ve tried everything, but nothing seems to fix it.

I hope someone has an answer.

Thank you in advance!

image

Ps just found out that even when nanite is enabled on the mesh its not always regonizing nanite

example here:
the right one doesnt show as nanite but clearly has it enabled!!

Here is a other Example (i took shading because it was easyer to see)

as you can see 1 shows up colored [Right] (Nanite Enabled = regonized)

The other shows up black [Left] (Nanite Enabled = Not Regonized)

I’m having the exact same issue and cannot seem to find a fix for this either. I have made sure am my meshes are nanite enabled, I’ve tried messing with shadows etc, I still keep getting this. Also, how did you get it to where you can see what’s being recognized as nanite and what’s not for your meshes? Thanks