[VSM] Overflow Nanite

I have an issue that’s driving me crazy.

I’m working on an open-world map, fully utilizing Nanite. Every asset in the project is using Nanite, yet I keep getting this warning. I’ve tried everything, but nothing seems to fix it.

I hope someone has an answer.

Thank you in advance!

image

Ps just found out that even when nanite is enabled on the mesh its not always regonizing nanite

example here:
the right one doesnt show as nanite but clearly has it enabled!!

Here is a other Example (i took shading because it was easyer to see)

as you can see 1 shows up colored [Right] (Nanite Enabled = regonized)

The other shows up black [Left] (Nanite Enabled = Not Regonized)

I’m having the exact same issue and cannot seem to find a fix for this either. I have made sure am my meshes are nanite enabled, I’ve tried messing with shadows etc, I still keep getting this. Also, how did you get it to where you can see what’s being recognized as nanite and what’s not for your meshes? Thanks

In your viewport at the top where it says ‘lit’ change it to Nanite visualization - Overview.