Even after setup for Visual Studio code for mac, i couldn’t configure intelisense, also the editor gives out an error that it cannot access the ‘coreminimal.h’ header file.
You are right.I didnt found any solution.
Here my workaround:
In c_cpp_properties.json
I added some IncludePaths:
"configurations": [
{
"name": "UnrealEngine",
"includePath": [
"/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../include/c++/v1",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/9.0.0/include",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include",
...
]
That solved the problem for me.
Errors from CoreMinimal.h are gone.
Anyway: Now I get new errors:
First of all the *.generated.h files couldn’t be found. After I Run Build Task: …Editor Mac Development Build this problem is gone.
But now I have a couple of new errors because Intelisense does not know the Unreal Header Tool specific decorations, like USTRUCT(), UPROPERTY() etc.
No idea how to solve that.