Does anyone know why my Visual Studio 2022 changes do not update inside of the engine (specifically UE5.5). I’ve been using VS and Unreal together for several years and since I upgraded to 5.5 I’ve had nothing, but issues while using my typical dev pipeline.
Issue by steps:
Unreal Engine is closed
Changes are made in C++ (doesn’t matter if it’s a .h or .cpp change)
Build in Visual Studio
Open UE
Changes not reflected in UE
The painstakingly annoying and long way to fix this (which I need to do every time) is:
UE is closed
Delete .sln, intermediates, binaries
Generate .sln
Rebuild VS
Open & Rebuild UE
Changes now reflected.
Notes:
-Unreal is closed when I build
-I set up VS as described by the docs
-I am not hot reloading or live coding when doing this
-No, I am not wanting to do my above “fix”. This has never been an issue for me and don’t want a long band aid solution
I’ve tried on 3 different devices with the same project. I’ve also tried a new project on a 4th computer and ran into the same issue.
I am setting up a project in 5.5.4 and still have this exact issue. The work around fix works for me but oh man, do I not want to have to keep doing that.
I was having this issue as well, and eventually did the nuclear option. VS has an uninstall utility that does a clean uninstall of everything, then deleted the local cache on my computer, then did a full install.