VS 2022 Build Not Updating UE5.5

Does anyone know why my Visual Studio 2022 changes do not update inside of the engine (specifically UE5.5). I’ve been using VS and Unreal together for several years and since I upgraded to 5.5 I’ve had nothing, but issues while using my typical dev pipeline.

Issue by steps:

  1. Unreal Engine is closed
  2. Changes are made in C++ (doesn’t matter if it’s a .h or .cpp change)
  3. Build in Visual Studio
  4. Open UE
  5. Changes not reflected in UE

The painstakingly annoying and long way to fix this (which I need to do every time) is:

  1. UE is closed
  2. Delete .sln, intermediates, binaries
  3. Generate .sln
  4. Rebuild VS
  5. Open & Rebuild UE
  6. Changes now reflected.

Notes:
-Unreal is closed when I build
-I set up VS as described by the docs
-I am not hot reloading or live coding when doing this
-No, I am not wanting to do my above “fix”. This has never been an issue for me and don’t want a long band aid solution

I’ve tried on 3 different devices with the same project. I’ve also tried a new project on a 4th computer and ran into the same issue.

There’s also Unreal Integration Tool

Check the configuration you’re compiling make sure it’s development editor. Are you having the same issue in new projects as well ?

As mentioned, this was still an issue on new projects.

I tried a couple configurations such as the development editor and debug editor configurations

This seems to be fixed in the latest patch: 5.5.4

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I am setting up a project in 5.5.4 and still have this exact issue. The work around fix works for me but oh man, do I not want to have to keep doing that.

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