Does anyone know why my Visual Studio 2022 changes do not update inside of the engine (specifically UE5.5). I’ve been using VS and Unreal together for several years and since I upgraded to 5.5 I’ve had nothing, but issues while using my typical dev pipeline.
Issue by steps:
- Unreal Engine is closed
- Changes are made in C++ (doesn’t matter if it’s a .h or .cpp change)
- Build in Visual Studio
- Open UE
- Changes not reflected in UE
The painstakingly annoying and long way to fix this (which I need to do every time) is:
- UE is closed
- Delete .sln, intermediates, binaries
- Generate .sln
- Rebuild VS
- Open & Rebuild UE
- Changes now reflected.
Notes:
-Unreal is closed when I build
-I set up VS as described by the docs
-I am not hot reloading or live coding when doing this
-No, I am not wanting to do my above “fix”. This has never been an issue for me and don’t want a long band aid solution
I’ve tried on 3 different devices with the same project. I’ve also tried a new project on a 4th computer and ran into the same issue.
There’s also Unreal Integration Tool