VRTemplate - Left Hand Is Offset To The Controller (Imported Custom Hand Mesh)

Good Afternoon Fellow Developers!

I have recently began to start working on my own VR game now than i have a Laptop and the Quest 2. Things are going super great after the first week and motivation is through the roof. I have come across one issue and for the life of me I can not figure it out.


As you can see in the video above the Hand mesh is working fine with the animations and everything however the left hand is slightly offset to the controller. This is using all the code from the VR Template and not had my own added. Does anyone know how to fix this? Do you think it is a problem with the mesh I imported?

Thankyou so much to whoever gives me some of their time it is very much apricated :slight_smile: