In Unreal Engine 5.1, I’m having problems with the VRTemplate, even as a clean project.
Here’s what’s happening – when I have tracking origin set to Floor on the VRPawn blueprint, everything works just fine.
However, when I set the tracking origin to Eye Level on the VRPawn, the game runs just fine, but from my VR headset there’s problems. It seems like it doesn’t put me into “VR” mode. The game displays as if on a giant monitor in the VR space. Interactions and button clicks register just fine.
Here’s a screenshot from within my Quest 2 over link cable.
I would really like to resolve this issue because my game largely depends on being eye-level – but I have no clue where to start or why this issue is happening.
Does anybody know what is going on?

