VRTemplate crashes when trying to trigger teleport in one existing scene, working on a new simple scene
I get the below error from the log. Do i need to set up PlayAreaBounds?
Thing is, it works in one simple scene I created, with a couple of cubes, NavMeshBound etc. Then on an existing scene, as soon as I trigger teleport, it freezes and crashes the application. The teleport arc is not even visible.
Would anyone knows what the problem is? I have been trying to find out what is missing (or what might be conflicting and should not be there) on the real scene versus the simple test scene, without success.
[2023.10.06-10.33.37:884][290]LogHMD: Warning: GetPlayAreaBounds xrGetReferenceSpaceBoundsRect with reference space XR_REFERENCE_SPACE_TYPE_STAGE failed with result XR_SPACE_BOUNDS_UNAVAILABLE. Returning zero vector.
[2023.10.06-10.33.38:007][291]LogD3D12RHI: Creating RTPSO with 259 shaders (0 cached, 2 new) took 21.57 ms. Compile time 17.11 ms, link time 4.38 ms.
[2023.10.06-10.33.38:023][291]LogDerivedDataCache: Display: C:/Users/alexh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Cache put found non-deterministic value with new hash 4e2c4adbe70116b6fb46b434a51cc505c3cf398d and existing hash 0bdaed392964905a647e6572afd5116825f24c6a for MaterialShaderMap/c04f384927bcfa7984bd7feda0de953d2cee6a7b from ‘/Game/VRTemplate/Materials/DefaultRibbonMaterial_NoGradient.DefaultRibbonMaterial_NoGradient [PCD3D_SM6, SM6, Num]’
[2023.10.06-10.33.38:027][291]LogDerivedDataCache: Display: C:/Users/alexh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Cache put found non-deterministic value with new hash be3784e50bf2938436a21ca13fe45431cb597fb7 and existing hash 587402e4d4b0df50f71fdd05fe5a3b6cc52e9854 for MaterialShaderMap/ee476a5d61dd3d55518fca04e39c77a620466cbf from ‘/Game/VRTemplate/Materials/M_TeleportNoise.M_TeleportNoise [PCD3D_SM6, SM6, Num]’
[2023.10.06-10.33.38:055][292]LogWindows: Error: appError called: Assertion failed: IsCompleteBinding(Shader->ResourceCounts.NumCBs, BoundCBVMask) [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 5091]
[2023.10.06-10.33.38:055][292]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Thanks!