i enabled tier2 VRS (variable rate shading) in my project but it doesn’t work with areas that uses 2 post process volumes (1 infinite extent default volume, 1 additional non-infinite local volume) where this local PP volume is used, the VRS is disabled. (i am able to test this via vrs preview command + tracking gpu ms gains from VRS via stat gpu)
it kicks back in the moment i leave this local PP volume.
i tried tweaking most of the settings in the local PP volume to see what causes it, but nothing helped, only thing that enables the VRS is if i disable this PP volume. any ideas?
the 2 PP volumes are almost the same, same rendering features, same materials etc. only the color grading differs slightly, and the 2nd one is local, not infinite
is this a bug?