Hi everyone,
I am very new to unreal and am currently working on creating a basic VR game using VRPawn to navigate an environment via teleportation. Whenever I go into VR play mode, the teleportation circle appears under me and the connecting arc leads off to somewhere in the sky and not from my controller. Does anyone one know why this happens and how to fix it? If it helps, my nav mesh bounds have already been implemented and my auto possess player has been set to player 0. Thanks!
Hello UE_enthusiast,
It sounds like you’re on the right path since you mentioned ‘nav mesh bounds’ . (Without a nav mesh bounds volume the teleport/teleport arc will not work.)
As a quick check - Press ‘P’ in the viewport to show your Navigation mesh. Does your floor/navigable area fill with green?
Welcome to the Forums
2 Likes
Hello and thank you for the reply! I went ahead and did that and the entire floor does fill with green.
Thanks, that nav mesh looks like it should. I moved this post from ‘getting started’ to ‘XR Development’
My next thought was that maybe you were inside of a collision volume, but your map looks empty. (There is a ‘Player Collision’ viewmode (upper left of viewport to change) that will let you see these collisions)
Another quick check would be to verify that the VR Pawn still works in the TemplateMap, and then to create a new level with just floor + navmesh + pawn.
1 Like