Hi, since Unreal 5.5 I have found that the VRPawn (the one from the template) only snap-turns left; never right. I found that the Action Value returned from the EnhancedInputAction IA_Turn is always 0, so it always fails the “>0” check to determine if it’s a right turn.
Here is an in-depth breakdown of my intricate methods used to determine the issue, let me know if you need clarification:
The snap turn will not work correctly. Instead. Pull from triggerd, grab a do once node. Link that up to the snap turn function. Then use the completed pin to reset the do once. FIXED
The VR Template was updated in 5.5 to fix this. To update your older versions you should add a Pressed modifier to IA_Turn, and use the Triggered pin to execute Snap Turn. You can check out the updated version of the VR Template in 5.5 for reference.