Hi, since Unreal 5.5 I have found that the VRPawn (the one from the template) only snap-turns left; never right. I found that the Action Value returned from the EnhancedInputAction IA_Turn is always 0, so it always fails the “>0” check to determine if it’s a right turn.
Here is an in-depth breakdown of my intricate methods used to determine the issue, let me know if you need clarification:
Am I the only one? wat do?