VRPawn Cannot Snap Turn Right

Hi, since Unreal 5.5 I have found that the VRPawn (the one from the template) only snap-turns left; never right. I found that the Action Value returned from the EnhancedInputAction IA_Turn is always 0, so it always fails the “>0” check to determine if it’s a right turn.

Here is an in-depth breakdown of my intricate methods used to determine the issue, let me know if you need clarification:

Am I the only one? wat do?

Ah, it might be this:

The snap turn will not work correctly. Instead. Pull from triggerd, grab a do once node. Link that up to the snap turn function. Then use the completed pin to reset the do once. FIXED

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The VR Template was updated in 5.5 to fix this. To update your older versions you should add a Pressed modifier to IA_Turn, and use the Triggered pin to execute Snap Turn. You can check out the updated version of the VR Template in 5.5 for reference.

thanks! fixed the issue! :slight_smile:
it wasn’t like this until I updated to ue 5.5, which is confusing xd