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VRMode Snapping?

Hello all. I have designed an ArchViz application for Oculus Rift, and will be demoing the program tomorrow at my internship. However, when doing a practice showing of it today, I realized that in order to showcase the VRMode functions of UE4 to that company, I may need to use some form of object-to-object snapping inside of VRMode to showcase being able to put in more assets and resources into the world. Is there a way to activate this feature for VRMode? If so, how?

I am looking for an answer tonight hopefully, but will keep doing research since I know that it can be anything from a few seconds to get an answer on a forum, to a few hours. So no worries if it is later.