How can I use the fresnel to replicate this material in ue4 ? is it possible ?
Is there any better way to use bump map in ue4 ? I haven’t found how to yet so I basicly trying to create normals maps from diffuse using Quixel , wondering if there is a faster way.
And then there’s the NormalFromHeightmap node if you want to use a grayscale bump map, but most of the time it’s probably better to use a normal map directly.