Ahaaa… still no sorry! ![]()
I’m sorry but it was ALWAYS like thise in Unreal… the real time part has nothing to do with Vray rendering… that’s Unreal’s bake…
Ahaaa… still no sorry! ![]()
I’m sorry but it was ALWAYS like thise in Unreal… the real time part has nothing to do with Vray rendering… that’s Unreal’s bake…