I am trying to import a large tiled world from World Machine, 900 tiles total with accompanying weight maps, 505px tile size for a total of 15k x 15k. 256 sq km. This is on a 2080 Ti with 11 gb.
I got this to work once last week, but now I made major changes and need to reimport, and its giving me VRAM issues and a crash. To begin with, it’s using 4.5 to 5gb on an empty level which seems odd to me; then it’s filling up all the way to 11gb when trying to import the tiles and crashing, telling me its out of video memory trying to allocate a rendering resource.
Can someone sanity check me here? Should this be do-able or am I asking the impossible? If it should be possible, any suggestions for what I might try?