VR weird issue on post process material.

Hi.

here is a test scene with a post-process material on. (Notice the yellow circle)

as you see in the image above, it is one of the example scenes and I added a pp material with a mask to a pp volume. now when I put the goggles on, this mask (yellow circle) duplicates in the VR, as you see in the image below: (I tried to mimic what I see in VR using photoshop as far as I could)

p.s. I use HTC vive focus 3 for this project.

OK I managed to solve the issue using this code:

ResolvedView.StereoPassIndex;

I just needed to create a stereoscopic material! :expressionless: