Hi everyone,
I’ve encountered a strange issue while creating a game environment in Unreal Engine with a sea/water simulation. When I view the environment using a VR headset, the reflections appear to be bugged. Specifically:
- The reflection from both eyes seems to be shown in one eye, creating a very jarring and distorted view.
- There’s a weird, ghostly/glassy reflection effect visible in the water. This reflection also appears slightly above the water’s surface, almost like an invisible render of the environment.
Interestingly, this glitch completely disappears when I remove the water/sea simulation from the environment.
Has anyone else experienced this issue or found a workaround? I’d appreciate any insights or suggestions.
Thanks in advance!
Left Eye rendering Screen Record -
Right Eye rendering Screen Record -