VR Water Reflection Bug in Unreal Engine

Hi everyone,

I’ve encountered a strange issue while creating a game environment in Unreal Engine with a sea/water simulation. When I view the environment using a VR headset, the reflections appear to be bugged. Specifically:

  1. The reflection from both eyes seems to be shown in one eye, creating a very jarring and distorted view.
  2. There’s a weird, ghostly/glassy reflection effect visible in the water. This reflection also appears slightly above the water’s surface, almost like an invisible render of the environment.

Interestingly, this glitch completely disappears when I remove the water/sea simulation from the environment.

Has anyone else experienced this issue or found a workaround? I’d appreciate any insights or suggestions.

Thanks in advance!

Left Eye rendering Screen Record -


Right Eye rendering Screen Record -


Are you using the SingleLayerWater system to render it?

Dealing with another mess myself, but probably engine bug related. I’m using a plugin called Fluid Flux, it uses post process materials for underwater effects. No matter what I’ve done to offset the right eye, the post process materials do not work. The right eye either renders 80% or glitches while the left is perfectly fine. This is with instanced stereo enabled. I’m going to have to fall back to an earlier version of the engine. VR seems to be an afterthought with unreal.