Currently when Tracking Origin = Floor Level, and you PlayInEditor, we are at the correct height. When using the ResetOrientationAndPosition node, we are within the ground plane.
How do we apply the height of the player again after the Reset?
I’m also getting same problem, There is no information from Epic Games. This problem also coming in oculus rift (UE4.21) .In previous versions of UE4 worked Fine for Oculus Rift.