VR Visual quality in a packaged project is far lower.

Im working on a VR project and everything looks clear and nice in the editor, but as soon I package the project and test it, it is significantly lower quality and jaggy visuals. I have been researching this and looking for answers but found nothing useful that helped or is not outdated info



does anyone know what the secret is to getting good visual quality on a PCVR project after packaging

This text is readable in the VR preview .!

Ok an Update !
This seemed to work after I tested it in a level BP. Not Ideal so I decided to look in the default engine.ini for the same value and set it there, and found these.

image
image
I’m not sure about the Screenpercentage being set to 1 vs 100 in my BP.
But I’m also curious if the Initial low-quality resolution issue was caused by the Screen size being a fair bit lower than my Quest 3 and only being set to 1080.
Leaving my findings here for others to find, please chip in if you anyone has anything to add.

2 Likes