So I’m making a VR first person game using Blueprint and I’d like to have a 3D UMG widget component be attached to your camera, like a health bar always in your lower-left area.
However, I’d like the movement of the widget to be slightly delayed or “lagged” behind my HMD rotation. Basically I don’t want it to be perfectly parented to my camera movement, that feels weird in VR, like it’s “stuck” on my eyes or something.
An example of this would be how Robo Recall does it, see what I mean here: Robo Recall Adventure || E01 || Intro [Let's Play // Oculus] - YouTube
The point widget near his guns is always in the same relative area on your screen space but it sort of lags very slightly in its movement when the player rotates his head around, makes it look more natural.
I tried using MoveComponentTo in Blueprint but it doesn’t quite look right. Wasn’t sure if there was a better way to approach this.
It’s kind of a difficult question to phrase, so I didn’t have much luck with my usual google-fu techniques. Sorry if my question is unclear, I can clarify if it’s not easily understood.
Any help at all would be greatly appreciated!