Hi, im trying to figure out what this black ring around my VR perspective is when looking at certain assets like Foliage. Heres a link to my recording i made of what i can see in VR. Any help would be really appreciated thankyou : )
it is the fix fovering in render setting but I dont know why it is bad in unreal engine 5
I got same issue in UE5.1. I switched the “Early Z-Pass” to “Opaque and masked meshes” and checked the box for “Mask material only in early Z-Pass” in the Rendering > Optimization Category and the problem solved. I’m not sure why but you can try it:)
This looks like its caused by the fixed foveation vr project setting to me