VR UE5.3.2 interior ligh problem, scene set up

Dear Comunity,

I am working on a small VR game. As you see in the attached image it does not look right. I checked if I have UVs for the light maps, the lights are set to static (here there are 2 lights in the ceiling, one is a rectlight and the second is a spotlight, the spotlight gives the result on the wall) but still no bounced or shadows. I checked if the lights were set to cast shadows. Also, baking light takes no time.
There may still be some assets in the scene that do not have UVs for light maps.
I don’t think it matters but the majority of the assets were migrated from a 1st person, the same UE version. I imported some of the assets to the fresh VR template but it still didn’t look right.

I would be grateful for any help or suggestions.

First thing first. I think the level was corrupted. I created a new one and recreated it. Mo I have actual builds and some results. Also the problem I had earlier was related to incorrect light maps. Now I inspected all UVs, set up resolution.

but I am getting now some weird results or artefacts from lights.
The ceiling lights are in a blueprint and scattered across the scene but in some places, results just do not look correct.
From my testing, I know that the problem is with the spotlight. I put an extra cube on the wall to test if is it with the wall or with the light and as the shadow continues across the box I think it is the light.

The main source of light in the level is those ceiling lights.