Hi All,
I am currently Making a VR Arch Viz and are having issues regarding my second floor when it comes to the nav mesh.
When I teleport around I semi-randomly go between the two floors. I have checked that my colliders are correct (although most of my colliders are using the complex as simple), and have even tried to block it out again with invisible cubes, but to no avail. I have also tried editing the code to make the teleport beam become smaller, hoping that it would prioritize the floor I am no, but again, no luck.
I am running out of ideas, as my knowledge of the unreal engine is limited, any tips would be appreciated.
Thanks for your help,
Additional Infomation,
I have done a bit of testing to try and trouble shoot what the problem could be. Turns out it is when the player aims at a target that isn’t on the ground floor nav mesh, it looks to see if there is a nav mesh above and send you their (and vice versa on the first floor).
To counter this I am now looking throught the VR template to see if I can add a Z height difference Limiter (althought I will really need a hand for this)
Did you solve this? I’m struggling with the same thing.
I am also have same problem but its not working for me. Its not working at play mode set area class was change but navigation to 1 st floor not working,
the navmodifiervolume change null to default but navigation not create at game play.
Its a working project plz reply fast i have to summit on Saturday.