VR template: Wrong controller models

When creating a project with the VR template, the controller models in VR preview are for an HTC Vive instead of the Oculus Rift S that I’m using.
I can override that by changing the “Display Model Source” in the MotionControllerLeft/Right of the VRPawn blueprint, to the Oculus controller model.

In UE4 it seems to work out of the box. Does anyone else have the same issue in UE5?

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