VR Template to Multiplayer - Quest 2

I’m using the VRPawn from the VR Template in 4.27 and I’m able to succesfully get the Pawn into the game and two players into the environment, but when I attempt to teleport only the host can teleport. The Client will cast the arc like it is going to teleport but will not, but the client is however able to rotate in place. I’m not sure what needs to be replicated to have the client able to teleport.

Found the answer in another post.

[Multiplayer VR Pawn arc/locomotion not working - Platform & Builds / XR Development - Unreal Engine Forums](Multiplayer VR Pawn arc/locomotion not working)

Needed to enable Allow Client Side Navigation under the Navigation Settings in Project Settings.