I created a new map and copied over NavMeshBoundsVolume, VRPawn and RecastNavMesh-Default from MotionControllerMap, however teleportation doesn’t work and I can’t figure out why.
https://forums.unrealengine.com/attachment.php?attachmentid=116510&stc=1&d=1478433374
In Show Navigation view (hotkey [P]) I’ve got precisely the surface I want to, and I can’t see any collision meshes interfering with my object. Just to be sure I moved VRPawn floating above the surface, but it doesn’t seem to make any difference either. I also tried building a project few times, before and after messing with positions / nav bounds, but it still doesn’t help.
https://forums.unrealengine.com/attachment.php?attachmentid=116511&stc=1&d=1478433380
What I might be missing?
Is there any way to debug this teleportation mechanic?