VR Template Teleportation doesn't work

I created a new map and copied over NavMeshBoundsVolume, VRPawn and RecastNavMesh-Default from MotionControllerMap, however teleportation doesn’t work and I can’t figure out why.

https://forums.unrealengine.com/attachment.php?attachmentid=116510&stc=1&d=1478433374

In Show Navigation view (hotkey [P]) I’ve got precisely the surface I want to, and I can’t see any collision meshes interfering with my object. Just to be sure I moved VRPawn floating above the surface, but it doesn’t seem to make any difference either. I also tried building a project few times, before and after messing with positions / nav bounds, but it still doesn’t help.

https://forums.unrealengine.com/attachment.php?attachmentid=116511&stc=1&d=1478433380

What I might be missing?

Is there any way to debug this teleportation mechanic?

I’m not sure which is your navmesh on the screenshot, but have you tried scaling it so it is taller? (on the z)

Nice. That was it. Thank you.

Wow, thank you for this. I never moved the floor or my navmesh, but when I opened the project today it just didn’t work. Raised the navmesh just a hair and it worked like a charm. Thank you!