VR Template Physics Issue

oculus quest 2

amd 5950x + 5700xt

ue5 even worse

ue426 ok, but vr pawn - unusable garbage =(

lulz - love how easy it is to read the emotional load from your hand movements alone. Not a great first impression, eh?

Not sure if you’re looking for a solution or just need to vent but I’d open that grabbable actor and override Mass to something like 5kg. And then crank up the Position and Velocity Solvers to 64 & 4 respectively.

May even enable CCD…

There’s something really wrong about that sim, even the good parts are all wrong… as if they were too fast? The heck is that all about? Or maybe it’s just me?

i want both, thanks for support mate, i really appreciate it =)

you know it’s a shame that big company having that big issue with a dead simple default example…

cranking up solvers and enabling CCD is helped a little, but still i can push things down and compress it to each other