Hi all
I’m a relative novice, and I too am having exactly the same problem as josephoracle. Each level works fine if I launch it - which suggests no problem with the navmesh. It is only after I move to a new level (via Open Level in a blueprint) that the teleport breaks. It really feels like there is something very obvious and straight-forward that I am just missing.
(I’m using Oculus Quest, not Vive)
Any idea?