Hi!
So, as per the title, I have a 3 seperate VR levels using the VR motion controller template(for Vive) which are essentially clones of one another but with slightly different content. The project is essentially a model viewer in an ‘endless studio’ type environment.
I have set up a UMG menu widget and actor to select the desired level and load it. All functionality works fine (teleport, trigger animations, material change etc), however, as soon as i use the load level function in my menu and enter one of the other levels, the teleport function is broken. (see attached picture)
I have noticed that I am spawning in the exact same position as when i triggered the ‘load level’ function rather that the spawn position of the VR pawn. Would this make a difference? I have not changed the navmesh or the floor mesh in any of the levels - they are all identical.
Scratching my head…does anyone have any ideas?
Many thanks!