Lately I’ve been getting near-daily questions in the discord about how to manage multiplayer sessions with this template. Here is the answer:
The default game map is called “ListenStartMap”
On starting the game, this map will open.
Upon opening the map, your game will search for an open LAN server and join the first one it finds.
If it does not find an open LAN server, it will start one for you.
If you want to run it over WAN instead, modify the level blueprint to skip finding sessions and create one instead. Unselect the “Use LAN” option. Your clients will need to manually join your server by opening the game console with ` and typing “open xxx.xxx.xxx.xxx” where you replace the Xs with the WAN IP address of your server.
If you want to run a dedicated server, you need to compile the engine from source. Dedicated servers don’t require any further configuration. Your clients will connect to it by opening the game console with ` and typing “open xxx.xxx.xxx.xxx” where you replace the Xs with the IP address or url of your server.
In the future, please read through the chat log at least bit before asking questions. Maybe use the search button. In this case, the answer to this question is twice visible on the first channel without even having to scroll up at the moment.