VR Template Hands do not generate Overlap events

Hi everybody.

The Hands in the VR Template do not generate any overlap-events for me and I do not know why.


This is my collision setup for the “HandRight” Skeletal-Mesh in the VRPawn.

I used the same collision-setup as in the pistol blueprint (SkeletalMeshGun). Because for the same collision settings my gun does generate collision events with a sphere in the world which has the following Collision-Setup:

So just to recap: The collision events (overlap-begin) works on the gun that I am holding, but not if I apply them on my Hands itself. I do not understand this? Why does it work on the gun that I am holding, but not on the Hands themselves?

Just a notice: The original collision settings on the VR hands also did not work, that is why I tried the ones from the gun…

Thanks for the help!

To support overlaps, the mesh itself also needs to have collision hulls set up on it. The hand mesh does not have this set up by default.

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Add a collision box to the hand. It work