VR Template for LAN Multiplayer

I ran into a very similar issue where the VR hands were not tracking on the client side, I found a solution by setting the owner in the FSpawnParameters struct when spawning the player character and not after like I had it originally, here is a link to the original forum post: https://forums.unrealengine.com/t/vr-hands-not-tracking-moving-on-client-multiplayer/606517