I’m trying to create LAN VR Multiplayer where both players are using VR Headset (VIVE)
I’m using the VR Template From EPIC
First of all, I want to ask if the motion controller template is capable of LAN Multiplayer straight out of the box? Is it normal to face such problems like these I will describe below?
The problem is when the client joins the Host, the host doesn’t see the client motion controller hands.
All VR Pawn and motion controller blueprint have replicated variables and components.
The client can call RPC’s and both of the players can see the result.
Also, the Client can’t teleport using the navmesh, but the server can.
On Spawn the Client receives an additional pair of skeletal hands attached to his left hand.
I’m aware that there are VR plugins, but I don’t want to mess up with plugins right now, just stick to regular VR Template.
Does anybody have a clue how I can fix that?