<EpicGames VR Template Full C++ Convert Project>
Hello Community!
I am VR Indie Developer In Korea.
I am going to share the VR Template of Epic Games with Full CPP as open source.
Thanks!!
Here is Template Code!
<EpicGames VR Template Full C++ Convert Project>
Hello Community!
I am VR Indie Developer In Korea.
I am going to share the VR Template of Epic Games with Full CPP as open source.
Thanks!!
Here is Template Code!
Hi, thanks for the template. However, I get an error when trying to build for 4.19 Error: BT ERROR: Failed to produce item: /…/UE4Editor-SomTemplate_VR.dll
Thank you for notice that error
i will check that error soon!
In 4.19.
TP_MotionController.cpp
In OnConstruction Function,
you need to change this.
// SomWorks // Deprecated Hand Variable 4.19, Use this API.
// MotionController->Hand = Hand; // 4.18 Code
MotionController->SetTrackingSource(Hand); // 4.19 Code
Thank you Sombusta! I will try this
It worked! Thank you
Hey guys, I’ve been trying to get this to run on the latest preview of unreal engine 4.20, but I’m getting a massive amount of errors trying to compile. Has anyone been able to do this?
I didn’t checked yet when the version are 4.20 because it was preview
but i’ll check it when official release later.
I found what was the problem.
In Unreal Engine 4.20 Version, i checked that the navigation system and some code were big updated and deprecated
I will update this code soon.
Thank you.
How did you use UHeadMountedDisplayFunctionLibrary ? Because in the source code it’s private (well BlueprintPure)
hmm… If that’s right what I understand,
first, your ProjectName.Build.cs add HeadMountedDisplay Modules for Use HeadMountedDisplayFunctionLibrary.
like this <PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”,** “HeadMountedDisplay” **});>
second, include “HeadMountedDisplayFunctionLibrary.h” and then you can use UHeadMountedDisplayFunctionLibrary Static Functions
Profit!
Finally, i updated 4.20 Project.
i modified my code, and than 4.20 compile Success.
If have problems, please reply to this thread.
Thanks!
Hey why did you make the components in the motion controller class private? I can’t access them from other C++ classes as a result, why not have them be public so blueprints and other C++ classes can access them?