VR template broken by default - how to add a mesh to ones motion controller?

Hello,
when one tries to add a new static mesh as a child of a motion controller of the VR template pawn, the motion controllers will not be tracked anymore and will be invisible.
When adding a skeletal mesh, everything works.

Please help me to fix that issue and or report that bug! Try it out for yourself, just try to add a static mesh as a child to a motion controller object in the blueprint.
Thank you so much for the help

I might know why: When something with collisions is there, the template might not spawn the motion controllers when something obstructs it. Please, could somebody help me to fix that?
Thanks!!!

1 Like

seeing similar behaviors as well, it seems the template is not spawn with something that has collision on it, removing the collision on static mesh make it work now