VR Teleportation Z height to low

I’m having an issue in my ArchViz UE 5.7 project where when I teleport to a location I am ‘too low’ vs my height in reality.

I am using the default VRTemplate feature pack imported into my Blank Architectural project. The only modification I have made is to adjust the Cell Height in the Navigation Mesh to 1 so that the Navigation Mesh was properly touching the floor (otherwise it was floating above the floor even with the Draw Offset set to 0).

My playerstart location is at Z=0 and when I load the game, my height is correct (and when I touch the floor my hand doesn’t go through it). However, when I teleport I am then too low.

When troubleshooting this, I loaded up the Virtual Reality template project and I noticed when teleporting I wasn’t having the same issue. Looking at the Navigation Mesh in this project, it is floating off the floor by 8cm (draw offset = 0). Seemly by coincidence based off the Cell Height and the Z Brush Size in the NavMeshVolume settings. This 8cm offset seems to correct for the teleport putting you too low.

My question - does anyone know why the default VR template teleportation puts you too low. It seems wrong to have to fix this by either applying an 8cm Z offset into the teleportation blueprint or artificially offsetting the Navigation Mesh.