Hey everyone, I have a VR blueprint teleport system that doesn’t use a nav mesh, which works well most of the time.
I previously posted here: VR Teleport sometimes fails - XR Development - Unreal Engine Forums which resolved some of my issues.
I’m currently having some issues that when i press my teleport button on the motion controller, the teleport will SOMETIMES take a couple of tries (even on flat surfaces) on the same spot before it will let me teleport. I have a feeling it’s to do with my “Teleport Z” float value. I’m not sure how to fix the issue and it feels like I’m “one node away” from fixing this.
I’ve pasted my teleport mechanic (or at least the get teleport location mechanic) here: (Help Needed) VR Teleport without NavMesh posted by PotatoXmasheR | blueprintUE | PasteBin For Unreal Engine 4
Any help on the issue will be greatly appreciated! Thanks!