VR Sword isn't applying damage to characters

I have a VR sword that has collisions and logic set to apply damage to characters. At one point it was able to apply damage and therefore trigger haptic feedback. But now for some reason, it doesn’t anymore.

These are collision settings set for the sword’s mesh.

These are the collision settings set for the sword’s hitbox. An OnComponentHit event is used to trigger damage application…

Logic for how the VR sword is applying damage.

Here are collision settings for one of the characters. Right now I’m using same collisions for all characters as they’re very similar in how they react to the environment and weapons.

I ended up switching the OnComponentHit event from the sword’s hitbox collision and adding it instead to its static mesh. Not sure why it wasn’t working for the box collision but it works now. The box collision is still used so that the sword doesn’t fall through the map. Also made sure to switch the Characters’ collisions from “Pawn” to “Character Mesh” since that collision type also blocks the sword’s hits but its specific to characters. not just pawns.