if you don’t mind some feedback.
I think it needs some anti aliasing as the aliasing is very presence breaking.
Also, i believe VR games are different than traditional one in the sense that if you shot in someone head in VR and he is still alive/standing you loose this “this is real” adrenaline effect.
i would suggest to make the enemy die faster.
Thank you for your feedback, we appreciate it very much!
The anti-aliasing was turned off for better performance. The original demo was made for the DK2 and we had to tune quite a bit to get up to 90 fps for the Vive.
The game isn’t balanced yet. It’s too easy for some people and too hard for some other. We’re going to implement easy/hard modes for it.
Also, as you noticed, we’re not doing sophisticated collision detection yet (e.g. for headshots). This is going to be implemented soon.