VR shadows render weird in each lens


This scene shows a lumen lit point light creating shadows.

This issue is the same whether I’m using Lumen or no Global Illumination because it seems point light specific, while the Dynamic Sun Light doesn’t have this issue.

As you can see, each lens is showing a difference cast of shadowing on the brick work of that arch.

It seems that at steeper angles the shadows become more irregular in the right lens.

In the bottom image for example you can see that in the left lens there are shadows on the left side of the brickwork of the arch. But in the right lens there’s no shadows whatsoever.

Does anyone know why this is happening please?