Hi !
One of the biggest issues I’ve found with trying to do this (with the Vive) is the offset from world centre/origin. My camera would be somewhere, but the Vive does a massive offset (as it should with Room Scale mode enabled)
Have you gotten around this ?
I keep my Rift around for this reason.
I also have been using the mOculus Maya plugin if you haven’t tried that already…
Hermans