I’m trying to render a Widget in VR to show some text on the world. The example image I’m showing you is taken from a standard viewport, not VR. I’m trying to accomplish something similar to it with an HMD, but screen space widgets just don’t work, they stand close to the user’s view because… well… obviously it is not a screen but an HMD view.
What should be my approach here? Is there an alternative where I render the widget as world space and set a specific material type and rotate it towards the player?
Hello, thanks for the answer.
Maybe I didn’t clarify it, but I’m using a Widget Component.
The thing is, on world space, if the widget is too far away you can’t see it (low quality and size), as you do in Screen Space.
Hello ,
It didn’t work. I think the problem is that in VR there is no screen to act as a reference, so these type of widgets (Screen Space) won’t work.
Do you have any suggestions to render text on a really large scaled world?
Thanks for the suggestion tho.