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VR Roomscale Movement / Collision Issue

So I’m trying to modify the FirstPersonCharacter blueprint to make it’s root collision component move with my HMD’s position in real life. I’m currently able to move a “dummy collision capsule” on tick whenever the HMD is in it’s worn state and it will follow the HMD perfectly. My issue is that I can’t get the root capsule component to follow it smoothly. Whenever I lean in any direction it causes fast movement trying to keep the root capsule component in the same position as the dummy capsule that I’m manipulating. I’ve attached a few screenshots of my current blueprint system. Any ideas?