VR - Right lense in packaged UE 5.4.2 project is heavily warped / distorted when using TAA

Hi,

I have been creating a scene in UE 5.4.2, packaging it and loading it to a Quest 3 headset.

For some reason, the image in the right lense is heavily warped.
I’ve packaged the project multiple times, and it used to work fine before, but I adjusted shading from “forward shading” to “deferred shading” and then I received this issue. I don’t see how shading can be related / cause this issue.

Can anyone help me troubleshoot and figure out how I can package the game without defect image on right lense?

Feel free to ask questions about details regarding settings etc.
All help is much appreciated.

UPDATE:
After some testing, it appears that this problem only occurs when I have TAA enabled.
I would really like to package the game with TAA as it gives me the best results. I have no idea how to solve this.