I feel a bit like the boy who cried wolf… but from this past Tuesday’s VR support stream (not on Youtube as of this post), IMHO biggest takeaway at about 37 minutes:
Mention of 2 new VR coders at Epic, who are working on:
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resolving some of the rendering bugs in VR (things like Light Propagation Volumes only working in one eye), working toward feature parity between stereo and non-stereo rendering, some of which will be fixed by 4.9,
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and implementing some of the potential performance gains discussed previously
Thanks all @ Epic for this stream and taking the time to address some of these issues, it’s great to see VR support ramping up!