VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

Have a funky error when using the enable 360movement node - hooked it up to the thumb left like shown in the demo. Basically works fine, except when I go off the edge of something - then I very slowly float down to the ground. I increased the gravity to 3 and it didnt change. I increased the gravity to 10 and I fell through the landscape mesh. I’m not using a navmesh because the level is quite large and I dont otherwise need it. I’m using V3 with 4.20.3, just downloaded from the store today. I followed the tutorial “uneven terrain” to create the pawn and its movement. Thoughts?