Over the summer I worked on re-writing and re-organizing the entire VR documentation, and now that the changes have gone live I wanted to share them with you.
This was a pretty big undertaking, and things are going to look quite different, but it was well worth it in the end. You will now find it much easier to find what you are looking for as each section has been unified and standardized putting all information (When possible) in the same location that you would find it for other HMDs. Each how -to now comes with a UE4 project that you can download should you want to see how the entire example works or to use it as a base to work from. Each one of the documents has gone through our internal review but should you find any errors or issues; please let me know. (I did spot a mix up in SteamVR that I have fixed, the docs just need to be re-published so it can be fixed). Also, if there are some other types of documents you feel are missing please let me know so that I can see what I can do about getting them added. As always should you have any questions please let me know and I hope you enjoy the new docs.