VR, raytracing and translucency questions

Hi, so I wanted to experiment with VR in unreal but I’m running into some problems I wasn’t able to solve myself (using, Rift S)

So I started with VR template project with raytracing and one thing I noticed really quickly was that translucent objects were rendered only in one eye, in other one I haven’t seen the translucent object at all.

When I tried different shading models, in some I was seeing object in both eyes but it was somewhat different and on one eye it looked “glitchy”.

It’s similar story with reflections if I switch to SSR, one eye looks weird.

Thanks for any tips how to solve this.

So, turning off Instanced stereo solved the problem.