VR Question

I have a question. I have an Oculus Quest headset and Oculus Link. When I run my VR project in VR Preview with Mobile HDR enabled, it looks great runs great. But Oculus Quest does not support Mobil HDR on the headset. So I no longer want to launch my VR project to the headset but run it from the PC via Oculus Link, as if it were a Rift game. How can this been done?

I have not tried this on my own (I build/test on my Quest as well but with intentions to publish to that platform). You should be able to achieve this by starting a new project but have it as maximum settings for graphics and not targeting mobile. You won’t be able to launch to your Quest then (I wouldn’t think) and would only be able to use VR Preview until you luanch it as a Windows app. I could be wrong though - please test using the VR template.

I am pretty new to the VR development. I started the project with the VR Motion Controller template targeting mobile. I wonder if there is a way to change target to PC without having to migrate to a new template set up to target PC VR. Probably just graphics setting turned up a bit. Then launch to PC. I am sure there are more settings to configure. Probably easiest to just migrate over.