Hello everyone! First time poster and a noob when it comes to unreal and VR so please be patient with me. Any help is welcome.
I work in Archviz and have been building my first VR scene. I think I’m off to a reasonable start, but so far the negative comments I’m getting are:
- When moving your head side to side there can be noticeable jitters on screen. I’ve tried tightening the base stations down to no avail. Then I realized this problem wasn’t happening when playing other games on the Vive so its not the base stations and must be something with my level.
- Any materials with reflection seem to have a crawling effect like ants moving across it. All my materials are a mix of ones I’ve purchased from evermotion projects or ones I’ve made. Either way they all have this issue. I’m using Box reflection captures evenly distributed thought the scene but closest to window glass.
- And finally the worst was my boss said it looked too pixelated. This had me going back and fourth with settings getting nowhere. I tried explaining that cranking the settings up will reduce frame rate but where its at now is just unacceptable.
Now keep in mind all these issues are only seen inside the headset. everything looks great when viewed on the monitor. All my scalability settings are set to Cinematic. I turned off most of the Post Processing features like bloom, AO, DOF motion blur, Screen space reflections, etc. and my screen percentage is set to 120. I’m using forward shading with MSAA as my Anti-Aliasing Method as I’ve heard you get better VR performance this way.
I hope this explains enough to get some feedback from you guys. Otherwise let me know.