VR projects are severely jagged

hey guys,I am working on a VR project.No matter which mode of anti-aliasing I try to use, when I package it into the device, the problem of aliasing is still very serious.I don’t know how to solve it.

Are any other quality levels being affected or just aliasing? Check that texture mip maps are working correctly and that the headset’s resolution is also generally fine. MSAA sampling might be set individually per quality level, so if you can make a blueprint that prints out the current aliasing level or something like that you’ll know for sure that your settings are being properly applied.

I don’t have an answer, just narrowing it down in case someone else does.

i will try.thanks,bro